

On 18 November 1942, being flown by P/O Bernard Scheidhauer of the Free French Air Force, this aircraft was hit by flak on a Rhubarb mission over the coast of Normandy. 131 “County of Kent” Squadron RAF and was marked NX – X. Vb airframe captured in November 1942, this curious aircraft was used by Daimler Benz for comparative trials between the DB 605 German engine and the Rolls-Royce Merlin.

In 1942 the germans put a DB 605 engine in the airframe of a captured Spitfire mk Vb.īuilt from a Spitfire Mk. The version in the video is v1.0.Ĭheck the images for the current version. Endwar did this pretty well, from memory.NOTE: The mod has an updated version of the skin. You could have a 'front', and then have individual battles on that front (that would be well below the level of HoI battles, although in HoI4 you could have WT-scale air combat), and then the outcome of those battles feeds into a larger map. I like your idea of going about it the other way, by adding a tactical layer to War Thunder. Not saying it couldn't be done of course, but it'd be a lot of work (particularly to do right) with relatively little payoff.


For a start, there's no way known that anyone playing in a battle would have any significant impact on the outcome, and you'd be building a game engine to simulate battles of up to tens of thousands of individuals and hundreds of tanks and aircraft on each side, for the benefit of one person being able to drop in, in their plane or tank, and get in amongst it. X-Com and Total War battles are still much smaller than HoI-level battles though, and having tactical layers to strategic games is a bit different to having "you're an individual in a battle" layers to a strategic game.
